HauntPass



Pokemon needed: Haunter, Probopass

Overview
This combination is probably a bit different to most of the combinations you have seen. It's not a fully defensive combination. Instead, it focuses on one "hit and run" Pokemon and a supporting Pokemon that covers its weaknesses and supports it too. This will only work at full potential in NU.

Weaknesses
Entry hazards aren't too lethal to this combination, but a spinner is recommended anyway. Like the previous combination, this combination is vulnerable to status, so a Cleric would be recommended. Meganium is especially useful as the combination's Cleric as it resists Electric, something that the rest of the combination doesn't do.

Moves
Shadow Ball, Thunderbolt, etc. are the standard attack moves for the Haunter line, so use them. Stealth Rock and a status move is recommended for Probopass, especially Thunder Wave, if you're planning to use a Specs Haunter. Earth Power is probably the best attack option for Probopass in this combination, as it deals with Steel types that it traps.

Abilities
Magnet Pull is the obvious choice for Probopass and can help to kill Steel types that wall Haunter's STAB attacks, especially Bastiodon. Levitate really helps Haunter to cover Probopass's 4x Ground weakness.

Items
Leftovers for Probopass. Choice Specs or Choice Scarf is recommended for Haunter for strong and quick attacks on the switch.

Roles
As earlier mentioned, Haunter is "hit and run" so don't expect it to wall anything. Switch to Probopass when you expect a Shadow Ball or Psychic or anything that Haunter can't survive. Then switch back when you expect a Brick Break or Earthquake and hit back with your Scarfed/Specsed Haunter.

Counters and Anti-Counters
Pinsir and Sashed Rampardos seriously destroys this set, so Hariyama is highly recommended to anti-counter these Pokemon.